


This means you'll break out completely, forcing your opponent to buy upgrades to counter this group before they reach his base. If this group reaches 4-5 units, they will be powerful enough to beat any enemy Melee unit before they reach them. They will start to form a group while the enemy is desperately trying to get through the workers and start damaging your Dartblowers. As soon as they hit them, build as many Dartblowers as you can. Again, using Dartblowers as an example, let the enemy come and reach your workers.

Of course, this slowdown effect can also be used to your advantage, especially against melee units. One option is to place a tower that will offer you some extra security when the enemy does thwart your first offence. As soon as it's obvious you won't be able to push through in one go, you should consider slowing down your production and start saving for those upgrades, or get more workers. There is a risk they can use this moment to start stacking their own combat units and break out stronger than before - especially if the enemy has the option of building ranged units and hiding behind the workers in relative safety. Another thing to keep in mind is the importance of knowing when to push through towards the enemy base, since your progress will be slowed as soon as you start to chip away at enemy workers.
